“Death, pain, and a deep disdain for God, paint the dark paths of a forgettable walking simulator with a deeply flawed philosophy”.
- Visuals/Art Style
- Interesting abstract logic puzzles
- Voice Acting/Narration
- Heavy handed anti-God narrative
- Nonsensical philosophical message
- Basic and unrefined controls
N.E.R.O. is ultimately not a game I could recommend to anyone. There is the obvious reason which is the anti-God message of the game, but there is also the fact that the game’s tale of family loss is ultimately disingenuous and perhaps a bit fraudulent.
Upon finishing this bleak tale of the game’s protagonist pain and experience with family loss I felt compelled to reach out to the games creator and writer to find out if this game was autobiographical in any way or perhaps a personal catharsis. It was because of my own personal experience with the sudden and unexpected loss of my two twin sons which motivated me to want to reach out because I know the depths of pain and despair.
Well, long story short the writer admitted he knew absolutely nothing about the subject which he has written and created an entire video game around which seriously devalued the experience for me. Imagine playing a game like “That Dragon, Cancer” and then later finding out that Ryan and Amy Green never had children. The game would feel disingenuous and fraudulent which is why the old saying still stands: Write what you know.