“A New Frontier puts an emphasis on family matters and tests the bonds of blood and brotherhood”.
- Meaningful Choices
- New and Familiar Characters
- New Narrative
- Lots of Profanity
- A character calls himself “Jesus”. Really?
- Evolutionary “Survival of the Fittest” Worldview
As before you control a character thrust into a game of survival against the denizens of the undead. But the game is more than just a story of a zombie battle royale. As with all of the Telltale’s TWD games, most of the games friction and fright comes from the context of contact with your characters relationships with the living. A New Frontier puts an emphasis on family matters and tests the bonds of blood and brotherhood. With TWD:ANF central group of survivors being a family it gives a different dynamic to the events that take place versus the previous games where for the most part your group was made up of random survivors.
What I really enjoyed about the game is that you get to make your own choices and the game adapts to the choices you make. It’s something that adds replay value to the game. You can play through the game as many times as you want with different outcomes for each episode through the end of the game. TWD:ANF provides a fresh new set of characters. You’ll learn who they are, and what makes them tick throughout the story. You’ll also see a familiar face making a return to the series which brought a smile to my face.
Some of what I didn’t really enjoy was the overwhelming amount of profanity in the game. It was barely tolerable. I think it could be toned down a bit. “Gritty Realism” is not about characters throwing f-bombs left and right. Another thing I didn’t really like is the character named Paul, who is constantly referred to as “Jesus”. Lastly, I disliked the obvious evolutionary worldview this game holds. Basically, it’s the survival of the fittest. If you’re weak you deserve to die, and become one with the horde, and when you’re strong you get to live.
Ultimately, I did enjoy the game. There’s plenty of tension, and each chapter’s conclusion will leave you “dying” (cough, cough) to know what will happen next. I think it would be little to ask from the developer for the inclusion of the option to turn off the profanity all together, much in the same way the classic N64 title “Perfect Dark” did. It certainly would make the game an easier to recommend.